I would hear the demos which would get myself and the team excited about the section we were designing and then when it was working in-game, it literally would bring those sections of the game to life. However, after giving guidance, hearing the demos and then evolving them into the version in the game, from Shuichi Kobori, Mastoshi Yanagi, and Reo Uratani for the in-game tracks, was an amazing experience.
It was more like a producer role which is still giving me too much credit, in my opinion. My direct contributions to the soundtrack were honestly minimal (just the vocals on 3 songs), but I worked with the sound team to curate the sound styles for the stages to ensure a creative consistency with the mood of the game, the eventual segways into the licensed music, and how they would work with the story beats. How was it working on the soundtrack and lyrics? JJ: While I absolutely love our original soundtrack, that's quite a statement to call it Bethesda's best ever (and a dangerous one to say out loud, so be careful laughs). TA: The original score for the game is Bethesda's best ever across its long history and franchises.